



That being said Honest Steel is too good early and even mid game. Prety easy to see too early game when matched armies will lose unless you have better abilities/tactics. Theres a dev post to confirm that I remembered reading. For example, on harder settings campaign AI will bring better armies and build up more pressure on the player."ĪI does get buffed. There are similar modifiers to both melee and ranged stats.Īpart from that, the main driver of battle difficulty variance actually stems from campaign. "In battles, there's a mix of either skewing stats in favour of the player (easy) or the AI (hard). Speed of Horse is too situational to burn points on, Empire's Finest isn't enough of a bonus, and the others aren't bad but I find the skill points are usually better towards other things, since artillery and Steam Tanks don't often make a huge percentage of your army, and if your army IS 50% Steam Tank/Demigryph you probably don't need the bonuses.

I don't consider it vital in the same way as Honest Steel-your crossbows and handguns do fine damage without it-but it's nice to have. Pistolkorps is also good Empire has great ranged troops so improving them even further is good. With it your infantry won't last nearly as long, and the time is very useful for letting your cavalry or missile troops win the day. Honest Steel is the first and most important, I think.įirstly, they help even up the AI's fairly large (about 12% according to devs, though some suspect there might be a flat boost since low tier units seem affected more) bonus to attack, defense, damage, and so on they get on V.
